The devs have committed to making 2021 a less buggy, more stable year for The Elder Scrolls Online as it gets ready to embrace Oblivion. Amid the new zones, features, and story of The Year of Skyrim were rough, buggy updates and patches that sometimes caused more problems than they fixed. A playable map that has doubled in size since launch, customizable in-game housing, and multiple expansions' worth of new quests all contributed to that success.ΔΆ020 was a successful year for The Elder Scrolls Online, but it was still a challenging one. TESO already had systems and features in place for players to really delve into. The developers attribute some of this growth to the worldwide pandemic, but not just because people have more time. April 2020 had the highest average player count ever, and it's consistently averaging higher than previous years. While Steam is only one of the platforms The Elder Scrolls Online is available on, its charts show the game's upward trend.
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